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I find with stiffness set to zero it gets rid of that choppiness and I can have some feedback for terrain and engine vibration. Regards, Geoff
I use a G29 but for both those games I had to use (last number is steam ID for the game): protontricks -c "wine reg add 'HKLM\System\CurrentControlSet\Services\winebus' /v DisableHidraw /t...
Checked again on latest 6.3 and experimental proton versions and range/splitter still not detected.
I get almost twice the framerate running under proton but still unable to use the range/splitter. I tried creating a virtual joystick using wejoy and that's detected by the native...
I found that running ATS under proton using gamescope -e the arduino shows up as an input device and lets me use the range/splitter switches. 3rd switch for engine brake...
Also I can now create a virtual joystick using wejoy which is detected by the game and can use the 3 switches that way.
@yalin There's be another file, something like: .steam/steam/steamapps/compatdata/270880/pfx/drive_c/users/steamuser/Documents/American Truck Simulator/live_streams.sii
Back to not being able to use the range/splitter under proton. This happened I think after a steam update some time ago. It is detected and works with the test...
Deleting acr, using Proton 6.3-8 with -dx11 got Moza R12 working for me, except I can't bind the clutch or Moza handbrake.