Matthew Taylor

Results 17 comments of Matthew Taylor

The reason this wasn't included was because @superdump wanted to collect materials together into an array in a later version of Bevy for instancing/batching, and that only works sensibly if...

> @wrapperup Thanks for the response! ShaderType is not implemented for ArrayVec. I did however just use a normal rust array. This isn't optimal of course since a variable amount...

Quick update, I noticed this: ![image](https://user-images.githubusercontent.com/7478134/98594470-b31cfd80-22a2-11eb-871d-f0c7c80b85b7.png) I think this may be a factor in causing the issue, gonna try with just this removed.

I did a bit more testing and found that just removing the sleep was not enough, so I re-added the sleeps before setting the context back to 0.

No problem! Yeah, this PR may be irrelevant now (in retrospection, this PR only band-aided the issue...). Will try it out and let you know.

There needs to be a clear set or range of licenses that can be showcased on bevy assets. For a point of reference, the Unreal Marketplace has restrictions on what...

> As stated on discord. I don't believe it's our responsibility to filter licenses. At most we can clearly indicate if a license is compatible with bevy's own licenses. This...

> I should clarify that to me the assets page should be treated purely as a showcase. I think the confusion comes from the name. I petition to rename "Bevy...

Since it seems like this PR is dead, I made a prototype with the proposed changes, but had a few thoughts on if improving the API would be nice. I'll...

It's more of a convenience thing. With libraries like htmx, it's nice to not have to split out things into seperate files, and the author talks a lot about locality...