NKG丶MadLife

Results 23 comments of NKG丶MadLife

Awesome. I'm looking forward to it

I think we just need to make the logic part of NPBehave ununity dependent and just change the driver of NPBehave to a FixedUpdate that we write ourselves, which also...

> I have 2 requests: > > 1. maybe instead of creating node arrays when we define elements(such as decorations etc.) maybe creating a decorator which return a decorator instance...

> > > I would like to have a plugin or software that can be debugged visually on the server. > > Maybe we could think about providing one by...

> thanks, really looking forward to see what you come up with. > Use pull requests when you want to contribute to the project and I'll review and integrate them....

Could you please leave your contact information? I feel that email is not a convenient way to communicate. ------------------ 原始邮件 ------------------ 发件人: "NiKu"; 发送时间: 2019年8月19日(星期一) 晚上8:03 收件人: "meniku/NPBehave"; 抄送: "烟雨迷离半世殇";"Author";...

Ok, now that I've made the first version of NPBehave editor, I can do everything I need to do to export binary data for the server to read, and the...

This is my copy of your blackboard node using the example, it works ![-380fd3061ef3d289](https://user-images.githubusercontent.com/35335061/64539950-f81d6b00-d351-11e9-87ec-5594c4dafa19.png) ![QQ截图20190909222237](https://user-images.githubusercontent.com/35335061/64539952-f8b60180-d351-11e9-9653-a52d6234289b.png)

Sorry, I don't quite understand what you mean by decorator connecting decorator directly. This is the screenshot of unreal 4, is that what you mean ![PESFG {VU SI%D18$FUCNC8](https://user-images.githubusercontent.com/35335061/64661049-a968f180-d475-11e9-91a4-8aaa0c1240d1.png)

Well, in unreal 4 it's decoration + composition, but I don't feel the need and I feel the difficulty, because it would be intrusive to my current code structure ------------------...