Mike Hughes

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Yep ... this is a show stopper for us too. Can't have such a major crash for Auth, when have not even used the FB provider.

Perhaps clearer with another example from IO app. Screenshot of correct aspect ratio when lottie json file uploaded to lottiefiles.com: ![image](https://user-images.githubusercontent.com/5154664/56466725-bcdcd700-6458-11e9-9b38-75364bae25a1.png) In a basic app with package v0.3.2: ![image](https://user-images.githubusercontent.com/5154664/56466730-d716b500-6458-11e9-8acf-e18c3a52f864.png)

Thanks @umberto-sonnino but is there any documentation on how **FlareCompletedCallback** works? Changes above crash when ```onAnimationCompleted(_animation.name);``` is executed.

Actually I'm after Null Safety for `flare_dart` package (not flare_flutter).

@umberto-sonnino the related issue is a more complicated example of starting X time into an animation then playing to completion. I think we just want the ability to programmatically make...

Thanks @luigi-rosso but I actually want to speed up the animation, not slow it down. So based on your example code above, even with speed: 2.0 (anything above 1.0) does...

Oh and the flare file is here: [io_2018_digits.flr.zip](https://github.com/2d-inc/Flare-Flutter/files/3894861/io_2018_digits.flr.zip)

So its like an audio crossfade? Ok so I get the concept at a high level, but exactly does mix vary between the two animations, time? opacity of both animations?...

So that flare file has Artboards for digits 0 - 9. Each artboard has "in", "out" and "Animations" animations. Note the digits are all imported Lottie files. Flare file is...