Sergey
Sergey
``` #include #include #include #pragma ctrlchar '\' new const g_sJSON[] = "{ }"; public plugin_init() { ///// TEST #1 (native JSON) new JSON:pObj = json_parse(g_sJSON); server_print(" [Method #1]: json_object_has_value():%i", json_object_has_value(pObj,...
https://www.howsmyssl.com/a/check 
close #484 ```cpp // Time for switch to free observing after death. // 0 - disabled (instant view switch) // >0.00001 - time delay to start spectate // // Default...
```cpp mp_plant_c4_delay ``` And don't forget to implement API member in `CSPlayer()->*`
smth like: - https://github.com/marketplace/actions/microsoft-c-code-analysis-action - https://github.com/marketplace/actions/c-c-lint-action - https://github.com/marketplace/actions/c-style-check-compiled - https://github.com/github/codeql-action - https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-the-codeql-workflow-for-compiled-languages#cc
Name | Syntax | Description -- | -- | -- cash_player_killed_enemy_factor | cash_player_killed_enemy_factor [Money Earned/Lost] | This command sets how much money is earned or lost by killing an enemy...
https://github.com/s1lentq/ReGameDLL_CS/blob/15328fd76421caae2f133a25465dc90da590a6c6/regamedll/dlls/ggrenade.cpp#L510
I suggest adding a new command for bots `bot_place - Places a bot from the map at where the local player is pointing.` https://github.com/perilouswithadollarsign/cstrike15_src/blob/master/game/server/cstrike15/bot/cs_bot_manager.cpp#L1286-L1370
```This command sets whether or not players should spawn randomly (e.g. in deathmatch). If not enabled (default for non-deathmatch gamemodes), players will spawn at the map's spawn locations (T or...
Need a new CVar https://www.youtube.com/watch?v=9DAISSlRfz4 https://github.com/s1lentq/ReGameDLL_CS/blob/7983a9d9293b65d359b7971305362175ba3f277e/regamedll/dlls/player.cpp#L3602 m_fDeadTime + **3**