Woodyn
Woodyn
```kotlin @EventHandler fun onInventoryClick(event: InventoryClickEvent) { if (!isCustomGui(event.inventory)) return if (event.rawSlot == 0) { val anvilGuiBuilder = createAnvilGuiBuilder() anvilGuiBuilder.open(event.whoClicked as Player) } } @EventHandler fun onInventoryClose(event: InventoryCloseEvent) { println(event) }...
### Expected behavior Cancelling ProjectileHitEvent of an arrow shouldn't affect its next target ### Observed/Actual behavior Once ProjectileHitEvent of an arrow with piercing has been cancelled, the next hit entity...