wonderingabout
wonderingabout
hi, you can try these things : - reduce the simulations (playouts) per move : https://github.com/Tencent/PhoenixGo/blob/master/docs/FAQ.md#a7-how-make-phoenixgo-think-with-longershorter-time - increase batch size and threads (will make moves slightly weaker) https://github.com/Tencent/PhoenixGo/blob/master/docs/FAQ.md#a9-what-is-the-speed-of-the-engine--how-can-i-make-the-engine-think-faster- - start...
phoenixgo is very strong in the middle game, even against current 40b leela zero one of countless examples : tournament game : https://online-go.com/game/16097821 short time settings with weak gpu :...
avx/avx2 should cover most usages for avx512, i use avx512 in ubuntu 16.04 after compiling with bazel, so no i dont need it i just thought it was a good...
any update on avx/avx2 builds for windows and mac @wodesuck ?
ok, when you try this again, can you also add fma too ? (my r7 1700 has avx/avx2/fma support)
@fiskerhuang @funionguo
some benchmark on my gtx1060 : it is much slower than on ubuntu here 3000 sims per move with default settings (all time manage settings disabled) 47s per move versus...