Pablo Colapinto
Pablo Colapinto
you could try a different branch -- bug28-linux-graphics-glut -- which just avoids using GLFW altogher
Are you able to run in gdb and share the backtrace from the crash? On Fri, Jan 28, 2022 at 5:10 AM StumpfMichael ***@***.***> wrote: > Attached you can find...
Thanks for the thoroughness here. One quick question if you have the time: how does devel branch behave on Ubuntu 20? On Sun, Jan 30, 2022 at 5:53 AM StumpfMichael...
thanks -- re-opening issue as others are experiencing trouble on windows. i have a new branch `bug28-remove-glut` which removes glut calls and replaces the glutXXX calls with standardd render calls....
i have an implementation for conformal GA: https://github.com/wolftype/versor/blob/devel/src/space/vsr_cga3D_op.cpp#L312 a generalization of this would be most welcome. post ideas here!
As I understand it, the above is true iff biv0 and biv1 commute (biv0*biv1 = biv1*biv0). I believe the `Gen::bst` function in `vsr_generic_op.h` could be repurposed into a generic exp...
the above `Gen::bst` is defined on line 459 and takes a Pair, though it should work for any 2-blade. If you have a general bivector, and are unsure whether it...
hmm, this was intentional but I can see how it can be considered unexpected. can you argue the case for why it is important that the above code produce an...
You make good points about the virtues of explicit casting. I need to investigate whether the templatizaion technique I employed would allow me to keep generic casting and lose implicit...
Many examples in scratch need to be updated. It's on my laundry list .... But many also should work ... On Sat, Jun 18, 2016 at 5:57 PM Sterling Crispin...