wolfmanvid01
wolfmanvid01
### Checks - [x] I have checked existing [__OPL feature requests__](https://github.com/ps2homebrew/Open-PS2-Loader/issues?q=is%3Aissue+is%3Aopen+%5BFR%5D) for duplicates and found none ### Describe the FR Please. Get back the 1080P as in the earliest versions....
Could this game be made to run in 240p as the original N64 game was? CRT's that admit only composite video show this resolution way better than 480i, without flicker...
### Checks - [X] I have checked existing [__OPL issues__](https://github.com/ps2homebrew/Open-PS2-Loader/issues) for duplicates and found none - [X] I am using either OPL [latest stable version](https://github.com/ps2homebrew/Open-PS2-Loader/releases/latest), or [archived version](https://mega.nz/folder/Ndwi1bAK#oLWNhH_g-h0p4BoT4c556A) or [__OPL...
**these texts were gotten from https://github.com/Reonu/ultrasm64-spanish**. These ones im sending you are without special spanish characters to avoid breaking the compilation, but the original version do have them **text/us/dialogs.h** [dialogs.h.zip](https://github.com/fgsfdsfgs/sm64-port/files/15407649/dialogs.h.zip)...
We need 240p. Not all CRTs we wanna use support 480p even if its the superior alternative and as always 480i is a flickering mess
Where i can adjust the deadzone values in the ps3 code? Even with a ps2 controller mario seems to like to walk by itself
It would be great if we could use the IR pointer of our wiimotes as pointers for ps1 games like the Clock Tower series
### Answers checklist. - [x] I have read and will follow the terms above. - [x] I have read the documentation [BlueRetro wiki](https://github.com/darthcloud/BlueRetro/wiki) and the issue is not addressed there....