Wolfgang Engel
Wolfgang Engel
Thanks for the input! We are moving towards more C like code with the ultimate goal of running only a C codebase at some point.
I think C is better for team usage. It is also better to design high-performance architecture. This is more or less just going back to the roots because most game...
Hey @Pewsplosions, do you want to add to our Wiki what you would consider a good starting point? I can give you access to the Wiki and you can change...
Can you send me a pm and I set you up with the access code.
To get back to this:: now that the VK_KHR_dynamic_rendering is released we are hoping that sub passes are moved back into the device driver space where they make more sense...
This should work now. Have you tried? You need a decent phone ...
I am not sure where my colleagues stand on mesh shaders. It appears like Geometry shaders and Tessellation Shaders they looked like a good idea first but now there is...
I am not sure if this is still meaningful with the current code base?
@oscarbg can we close this issue?
Coming back to this. We re-prioritized the render graph a bit because it is not as useful anymore in a modern rendering framework. It was a good idea 10+ years...