The-Forge
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Question: native Win HDR support planned?
Hi, seems just Nvidia added Vulkan HDR support (Windows only) to his latest dev driver via 2 exts *VK_EXT_swapchain_colorspace *VK_EXT_hdr_metadata no pressure, just asking about what's the status & plans for HDR support in "The Forge"? Right now seems support for HDR TV can be supported on D3D11&D3D12 via new DXGI APIs, and on Vulkan using the new extensions supported by NV dev driver..
no expert on HDR but for DXGI I mean using new HDR and WCG APIs: https://docs.microsoft.com/en-us/windows/desktop/direct3ddxgi/dxgi-1-6-improvements https://docs.microsoft.com/en-us/windows/desktop/direct3ddxgi/high-dynamic-range-and-wide-color-gamut
In order to enable HDR and WCG in your app, refer to the following APIs.
IDXGISwapChain4::SetHDRMetaData : sets High Dynamic Range (HDR) and Wide Color Gamut (WCG) header metadata.
DXGI_HDR_METADATA_HDR10 : structure containing the metadata settings.
DXGI_HDR_METADATA_TYPE : enum identifying the type of header metadata.
DXGI_COLOR_SPACE_TYPE : defines the colorspace (sRGB, YCbCr), color range, gamma settings, and other details of the color format.
thanks..
That is on the list of features ... actually pretty high in the moment.
nice.. I see on twitter is coming pretty soon: "BTW: we will have an updated version of the Visibility Buffer demo soon (2 weeks+) ... we added HDR + compute shader object culling to it ... I recommend trying it." Will close once released and I have an opportunity to test..
@oscarbg can we close this issue?