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Question: native Win HDR support planned?

Open oscarbg opened this issue 6 years ago • 2 comments

Hi, seems just Nvidia added Vulkan HDR support (Windows only) to his latest dev driver via 2 exts *VK_EXT_swapchain_colorspace *VK_EXT_hdr_metadata no pressure, just asking about what's the status & plans for HDR support in "The Forge"? Right now seems support for HDR TV can be supported on D3D11&D3D12 via new DXGI APIs, and on Vulkan using the new extensions supported by NV dev driver..

no expert on HDR but for DXGI I mean using new HDR and WCG APIs: https://docs.microsoft.com/en-us/windows/desktop/direct3ddxgi/dxgi-1-6-improvements https://docs.microsoft.com/en-us/windows/desktop/direct3ddxgi/high-dynamic-range-and-wide-color-gamut

In order to enable HDR and WCG in your app, refer to the following APIs.

    IDXGISwapChain4::SetHDRMetaData : sets High Dynamic Range (HDR) and Wide Color Gamut (WCG) header metadata.
    DXGI_HDR_METADATA_HDR10 : structure containing the metadata settings.
    DXGI_HDR_METADATA_TYPE : enum identifying the type of header metadata.
    DXGI_COLOR_SPACE_TYPE : defines the colorspace (sRGB, YCbCr), color range, gamma settings, and other details of the color format.

thanks..

oscarbg avatar Sep 04 '18 02:09 oscarbg

That is on the list of features ... actually pretty high in the moment.

wolfgangfengel avatar Sep 11 '18 15:09 wolfgangfengel

nice.. I see on twitter is coming pretty soon: "BTW: we will have an updated version of the Visibility Buffer demo soon (2 weeks+) ... we added HDR + compute shader object culling to it ... I recommend trying it." Will close once released and I have an opportunity to test..

oscarbg avatar Oct 22 '18 02:10 oscarbg

@oscarbg can we close this issue?

wolfgangfengel avatar Nov 05 '23 17:11 wolfgangfengel