Threeyes
Threeyes
Also, the Vive seem to work at the first time, but when you replay the scene, it can't recognize the device anymore, you have to open VIU Setting, then it...
> > Also, the Vive seem to work at the first time, but when you replay the scene, it can't recognize the device anymore, you have to open VIU Setting,...
> @wojiuxuihuan About your step 4, do you mean by closing Unity app or just close scene itself? Could you try without "Assembly Definition"? Please let me know if the...
> @wojiuxuihuan ViveInput.cs does provide following APIs, > ViveInput.GetPress > ViveInput.GetPressDown > ViveInput.GetPressUp > > For example, ViveInput.GetPress(role, ControllerButton.Trigger); Thanks, But I am look for a way to detect Android...
> Just curious, how you can fire KeyCode such as KeyCode.Escape or KeyCode.JoystickButton0 in Android? Because I use Pico Device, which has three buttons(Menu、Return、Apply) in HMD.
> > > @wojiuxuihuan But your title says WaveSDK+Vive Focus? > > > Will the application run on Pico device? > > > > > > Yes, here the device...
> WaveVRModule Thanks for your help!
> @wojiuxuihuan I don't have device to help you out, but feel free to ask question. > > EDIT: I just got the device, I might try it out too...
> I will take a look at it when I get another device, previous device is not able to debug because the battery is completely dead. > > What will...
> @wojiuxuihuan It looks like that key event does not pass to Unity. > I loop through all KeyCode or even try Input.anyKeyDown and no goal. Exactly, I try it...