wlenthe

Results 2 issues of wlenthe

getFZQuat calles _calcQuatNearestOrigin for cubic high. _calcQuatNearestOrigin tracks only the w component of quaternions but should consider their x, y, and z components in some cases. For example [-0.29756, -0.27070,...

Bug

the AlmostEqualUlpsFinal function (called bye the DREAM3D_COMPARE_FLOATS macro) has trouble comparing small values to zero. For example comparing 0.0f to 9.66105 \* 10^-18 fails even when the tolerance is set...

Bug