wl2776
wl2776
The problem is still here. Any updates?
The issue is still here. Any updates
I've tried to fix this issue by playing with `GetType`, `GetCanonicalType`, etc, but currently no luck. Although I've managed to get it working with `std::vector`, my solution doesn't work with...
> value of `flags` (I remember that it should contain a kind of magic signatures that we can use to make sure that we have OpenCV matrix). Indeed. https://docs.opencv.org/4.x/d3/d63/classcv_1_1Mat.html#af9333f06c84f115fda4cdf3af18c2ad0 ```...
#22 seems to have included patch in the link above. @pelrun, would it be worth submitting code in this repo as a patch into the kernel sources
I also have this issue. Odd enough. These variables are described in the UE manuals: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/BuildTools/UnrealBuildTool/ThirdPartyLibraries/ It seems this feature doesn't work for some reason. Or, if we notice that...
I've studied sources of UE build tools. For example, in file C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetRules.cs we can see the following ``` /// /// Specifies a list of steps which should be...
No, unfortunately.
Most probably, the issue is in different python interpreters, used for building and testing. For test, you must use the same python interpreter as was used for building OID, that...
> Additionally, it is seems that the tutorial of building on Mac, [Building on MacOS](https://github.com/OpenImageDebugger/OpenImageDebugger/wiki/Building-on-MacOS), maybe need to update. I recommend to take a look at my PR #211