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Free speedrun timer with auto splitting and load removal for Linux.

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Mainly an experimental feature (i think values 0 and 1 shouldnt be experimental since i havent seen any problem with them) i liked to see for some games that dont...

LAST is going to be renamed to LibreSplit. A lot of functions and variables have last in their name and are going to be renamed to something more sensible for...

Decided to give a shot at rewriting the documentation for @wins1ey's LibreSplit Lua runtime rewrite as it's the only task left on the TODO list. Currently marking this as a...

Been trying out some games with LibreSplit and I notice that none of the autosplitters I've made actually work anymore. LibreSplit seems to ignore some or all calls from the...

Created a website for LibreSplit. It's loosely themed after the LiveSplit website. [URL](https://libresplit.loomeh.tech) The website contains a LibreSplit AppImage download, installation/compilation instructions and a FAQ. The website's source code has...

This PR adds a signature scanning function to LibreSplit. Signature scanning scans the process for a specific byte array and returns the address of where that byte array is located....

https://github.com/paoloose/urn Is it possible to use with urn paoloose?

**This PR makes breaking changes to current auto splitters** Functions inside the Lua auto splitters will only run when needed, the same as LiveSplits ASL auto splitters documented [here](https://github.com/LiveSplit/LiveSplit.AutoSplitters?tab=readme-ov-file#order-of-execution). Added...

I've built libresplit on an Ubuntu 24.04, and have had a couple of issues: - There seems to be a general error when saving, because json_dump_file returns 0 on success,...

It seems like @wins1ey is inactive on GitHub. All of my attempts to personally contact them have failed. I think it would be better to shift LibreSplit's development into its...