LibreSplit
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LibreSplit Lua functions don't call when they should.
Been trying out some games with LibreSplit and I notice that none of the autosplitters I've made actually work anymore.
LibreSplit seems to ignore some or all calls from the Lua runtime.
For example, in Tony Hawk's Underground when I get to Manhattan, the timer recognises that it should split, because debug text prints. However, it doesn't split.
For Mirror's Edge Catalyst, it prints out the functions it should be calling, but doesn't actually call them.
I also get a bunch of EFAULT invalid memory space errors.