Wini3D
Wini3D
Oh yes, here it is: http://pastebin.com/qScAbn1N I have added libglfw3.a with GLFW_LIBRARIES during CMake configuration and there were no errors.
Thanks @ChlorideCull The weird thing is the cmake build only produces libkiui.dll.a and no dll. What am I missing?
Thanks, already done that. I'm still having the same errors having tried and linked either glfw3.dll or libglfw3.dll.a http://pastebin.com/Gp8UdnJG As you can see, I'm also getting some redeclared errors prior...
@ChlorideCull and @hugoam Thanks, adding `GLEW_STATIC` define in glew.h solves the library and compile example problem, it is definitely not related to GLFW, but when I tried to run the...
@hugoam thanks, but I did all just that and still getting the same error. (move up one level or changing to "../../data" in example_nanovg.cpp)
On some engines this is under sprite physics, so I guess it would fit more as a plugin.
Thanks for this. Yes, this is awesome and it covers a lot of game features. Would you by any chance know how to add or implement a tile based movement...
Thanks. Can the directional collider code be also applied on moving objects like entity on entity? Ideally I was hoping that the grid based movement will include NPCs and without...
Thanks @andre-lima. I am also hoping for a javascript version that I can edit and not using or scrambled by tsc. Any tips on how to do/convert this with your...
I have not tried it yet, but thank you for this!