wilson chen
wilson chen
> Anyway I have reproduced this issue. I stepped into the mz_zip_open, and finally reach the function mz_stream_os_read. mz_stream_read_value calls mz_stream_read and expects to read 2 bytes but only get...
Hi @NijanthanNw. I never use Unity before. Sorry about that. Could you please offer a demo to help me reproduce this issue?
@NijanthanNw The discussion in #362 may solve your problem.
Basically, I have reverted #443. But I keep cp 437 decoding with changing the function flow.
I have tested the attached zipped file in some related issues, and the patch works.
@rastaman111 Hope the example in the link below can help you. https://github.com/ZipArchive/ZipArchive/blob/546b99c5c0f7e0c5761960c8ffd486f2ef7610d7/Example/ObjectiveCExample/ViewController.m#L66 https://github.com/ZipArchive/ZipArchive/blob/546b99c5c0f7e0c5761960c8ffd486f2ef7610d7/Example/ObjectiveCExample/ViewController.m#L157
Do you mean that you want to get the zip package information before unizp?
Maybe you can pass in the zip name to `fileName`, such as `abc.zip`, pass `abc` to `fileName`.
Thanks for your PR. But we can't change the signatures of unzipFileAtPath, we need to keep a compatibility layer, which I can easily write eventually. At the same time if...