Forest

Results 8 comments of Forest

Okay, I feel like I'm resurrecting something here, but I wanted to gather some opinions. Someone randomly suggested I run @nxrighthere's Benchmark.NET project against the fork of Hazel I've been...

Well, if you hopped to my code verbatim: - I have removed fragmented RUDP entirely. Nothing about my code is incompatible, I didn't need it and it would have taken...

Oh! If you're fine passing on the whole shebang, then I'd be honored! I'll pop into the DR2 discord and make myself known in case it'll smooth anything over.

No worries! I have plenty of my own business to mind. Me and my one post can be found here: https://forum.unity.com/members/fortebass.988271/

There is no PR for this. Rather my fork has overtaken Jamie's. There are some usage differences, but they should be relatively easy to navigate. https://github.com/willardf/Hazel-Networking I also have a...

Hey @dstovell-kabam. Wow, sorry I completely managed to miss your message for months. I opened up the issues tab so you can recreate something there. But in general, I have...

It works very well with Unity's IL2CPP/AoT because there is no native dll dependency or marshalling. I use IL2CPP exclusively for my mobile ports. Hazel does not support fragmented messages....

Hello! TCP is not supported. In the old days, the previous maintainer supported it, but I wanted to descope it to a "highest performance self", which TCP doesn't accomplish because...