northbot

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The audio class by design is set up to be created and cleaned up within the scope of a loop method. But when you have multiple sound or method calls...

It was probably was the need for a loop that caused the issue. I used an FSM in the game loop to handle arcade menu,game, and game over in a...

This was a fairly short term but longer than a game jam type of project in duration so a lot of decisions were based on if it appeared to work...