willRiVR
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willRiVR
Thanks for the reply, we have tried placing our 2D assets at different distances to see if anything is comfortable, but as the 3D effect can differ per video, there...
Thanks for the help! My shader skills are not great and so I failed to force the eye mode, I tried material.enableKeyword(Keyword_ForceEyeRight); in VideoRenderer.cs, but it didn't seem to work....