Hugo Wiledal
Hugo Wiledal
Oh my, that is one big vendor file. Looking at the amount and nature of the files you are including, I'd say it's actually running out of memory while processing....
I think this slightly out of the scope of this plugin, which is to include at specified locations. There are separate gulp plugins for prepending and appending. Might be adding...
Did you end up making this work client-side?
It's a bit unclear what's going on here actually... How are your `RigidBodies` set up? A common thing that can happen is that your colliders are not centered within their...
I've been thinking about a v2 where the rapier instance is completely controlled by the user initializing the instance. ``` ... ``` This would also solve usage of the non-compat...
Indeed, this is intended to work! In fact there is a Demo of this working here: https://react-three-rapier.pmnd.rs/dynamic-type-changes 🤔 However there is an odd situation that the RigidBody does not always...
`@dimforge/[email protected]` had an update related to this. > Fix bug that made dynamic rigid-bodies behave like kinematic bodies after being disabled and then re-enabled. Is this still an issue in...
Ah, so I suppose `PresentationControls` actually wraps and rotates its children, not just the camera. I'm actually compensating for world translations and rotations while positioning RigidBodies. Up until now I've...
I fear the effort required to pull this off would be quite immense. And if it's just to save 0.4MB, I personally don't see it as a big enough win?...
⭐ Update I cloned the repo and tried reproducing the issue. Out of the box, the demo does not build. I solved it by setting the install script on Vercel...