wigglybanana
wigglybanana
hey , i have done all , with the same configurations but still couldn't figure out how to call the module. ``` func _ready(): if(Engine.has_singleton("GodotBluetooth")): bluetooth = Engine.get_singleton("GodotBluetooth") bluetooth.init(get_instance_id(), false)...
`Make sure that on host device all security levels are open for application. ` how can i assure this ?
Thanks , I got it working by enabling permissions on android export settings which are 
firstly, sorry to inform you that it is not compatible with younger builds since android structure has changed a lot in 3.2 . and make sure that you are using...
Yes that is correct , i can provide you my builds if you want . It's sheered 8MB .
Yes, i assume . Will provide them as soon as i reach to my rig.
These code chunks were made in GODOT2 , you might expect those errors.
be the hero of every godoter and get this up to at least 3.2 man