James Kelly

Results 11 comments of James Kelly

> It's a new feature of version 1.2. You can disable it by set **Show Loading Complete Text** = false. See [Changelog](https://github.com/truong-bui/AsyncLoadingScreen#changelog) here. I already set that but it still...

> > > It's a new feature of version 1.2. You can disable it by set **Show Loading Complete Text** = false. See [Changelog](https://github.com/truong-bui/AsyncLoadingScreen#changelog) here. > > > > >...

Hi, I tried pulling from Github and following the tutorial on a blank project but it still skips straight to "Loading Completed" _I should mention that I'm using UE 4.25._...

Could we also get an option to toggle the Camera Fade on level load? Or some customisation options for that? I had my own system implemented as I'm also streaming...

> I think you misunderstood the purpose of this plugin. The loading screen is complete when level loading is complete. > > So if the complete text is shown that...

Okay I can confirm that this was 100% a bug as after changing the "Loading Complete Text" to a new setting and back again, the issue no longer occurs -...

> > ... > > I'm aware this doesn't support level streaming and I wasn't saying I expected it to wait for my level instances to load, simply that I...

Glad I'm not the only one getting issues witth OMX! I'm only just geting started with Pi so can't really delve into details or trying to help resolve issues. I...

> From what I've seen the compiled release version of 4.23 now uses 1.9 (Open and look at the plug in - 4.22.3 used 1.6 (!) while 4.23 at this...

> > > Now you should use open xr, they are leaving this pluggin in order to fully support open xr. That doesn't help anyone.. An update to this plugin...