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HLE 3DS emulator

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We're currently at the peak of UX (I don't have energy to make all separate windows help) ![image](https://github.com/wheremyfoodat/Panda3DS/assets/44909372/c336693c-bff3-4422-8c6e-55a1ab3fec9b)

This would not only be great to determine which frame rate limit the game has, it would also be great if we could see if the game itself lags just...

/tmp/.mount_Alber-8bDuN0/AppRun.wrapped: error while loading shared libraries: libOpenGL.so.0: cannot open shared object file: No such file or directory and this: ../Linux-SDL/Alber-x86_64.AppImage: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.26' not found (required by ../Linux-SDL/Alber-x86_64.AppImage) The first...

Finally , panda3ds is available!, No crash , no issues!!! Thanksss!!! ![Screenshot_2024-01-05-08-41-04-539](https://github.com/wheremyfoodat/Panda3DS/assets/109567065/0a877133-bed3-43ad-9075-65598ee81c10) ![Screenshot_2024-01-05-08-41-52-736](https://github.com/wheremyfoodat/Panda3DS/assets/109567065/c9ffa1ee-6f69-4804-8c26-13243eb112c7)

Moves TEV state parsing to vertex shader to avoid 5 uniform uplodads per draw call + some memory moves