Panda3DS
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HLE 3DS emulator
We're currently at the peak of UX (I don't have energy to make all separate windows help) 
This would not only be great to determine which frame rate limit the game has, it would also be great if we could see if the game itself lags just...
/tmp/.mount_Alber-8bDuN0/AppRun.wrapped: error while loading shared libraries: libOpenGL.so.0: cannot open shared object file: No such file or directory and this: ../Linux-SDL/Alber-x86_64.AppImage: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.26' not found (required by ../Linux-SDL/Alber-x86_64.AppImage) The first...
Finally , panda3ds is available!, No crash , no issues!!! Thanksss!!!  
Moves TEV state parsing to vertex shader to avoid 5 uniform uplodads per draw call + some memory moves