Panda3DS
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More efficient updating of TEV state
Moves TEV state parsing to vertex shader to avoid 5 uniform uplodads per draw call + some memory moves
Thoughts (and prayers appreciated) @Wunkolo @GPUCode @fleroviux @skylersaleh
This seems like the logical thing to do now that we have access to all PICA IO in the shader. LGTM!
re: Discord
Will switch to reading in the fragment shade instead to avoid going over input/output attribute caps