weturnhell

Results 5 comments of weturnhell

Problem - After applying SetPedHeadBlendData on a freemode ped, hiding the head with SetPedComponentVariation(ped, 0, -1, 0, 0) fails visually, even though GetPedDrawableVariation returns -1. - This happens because head...

- Server hard-block ```lua -- server.lua local POP_RANDOM_PARKED = 7 -- also consider 6/5 if needed AddEventHandler('entityCreating', function(entity) local popType = GetEntityPopulationType(entity) if popType == POP_RANDOM_PARKED then CancelEvent() return end...

What to fix first (high impact from your log) - Duplicate archetypes in YTYPs: - You have identical archetype names in multiple `.ytyp` files (e.g., `quebradashop_cs5`, `prop_gn_fire_axe_01`, etc.). GTA doesn’t...

Your issue isn’t that the natives are “broken”; modded vehicles often have: - A per-entity speed limiter still active - Handling caps like low `fInitialDriveMaxFlatVel`, high `fInitialDragCoeff`, very short gearing...

Yes, you’re hitting engine-side limits/constraints, not a single “bad” creator. The crash in data file mounter while loading WEAPONINFO_FILE is classic when the total number/size of weapon metas, personalities, and...