Danylo
Danylo
The issue is a bit earlier: ``` #0 dxvk::createDxgiFactory (Flags=5174976, riid=..., ppFactory=0x1e77170) at ../../../src/dxgi/dxgi_main.cpp:8 #1 0x000000002779848a in CreateDXGIFactory1 (riid=..., ppFactory=0x4ef7d8) at ../../../src/dxgi/dxgi_main.cpp:31 #2 0x000000020f74288c in _get_CreateDXGIFactory1 (riid=..., ppFactory=0x4ef7d8) at wrappers/dxgitrace.cpp:108...
> 1. Apitrace is inadvertently intercepting internal DXVK calls. Maybe DXVK is using public interfaces, and dxvk's DLLs should be added to Adding `dxgi.dll`, `d3d11.dll`, `d3d9.dll` to the ignore list...
@jrfonseca I'm just copying dxgi and d3d11 apitrace dlls near game's executable.
> Please remove any apitrace DLL from the game directory, and try following the instructions on https://github.com/apitrace/apitrace/wiki/WINE#windows-native if you haven't already. Ok, I'll try. The method of dropping the dlls...
The good part is that when following your guide there is no crash. The bad part is that there is only a black screen during the replay. The calls in...
https://github.com/werman/noise-suppression-for-voice/releases/tag/v1.10
> Are you able to modify your OpenGL usage to avoid this under specified behavior? It's something that came up when we wrote a test for Mesa in Piglit, so...
There are additional changes beside rnnoise update, could you add why change was made to the respective commits?
Thanks @pengzhendong, I updated rnnoise myself since I wanted to make the update cleaner: https://github.com/werman/noise-suppression-for-voice/commits/develop/ Downgraded MSVC to 2019 to solve compiler crash. For now `BUILD_RTCD` is not used on...
@pallaswept Thanks!