weijiaqi
weijiaqi


The first one is ok, the second one is wrong, the data is the same
The tap events were fixed and documented in this pull request: https://github.com/SceneView/sceneview-android/pull/96
I can't find the code you changed in the imported library, can you please mark the code in detail how to get the name of the child node of the...
@ThomasGorisse
@grassydragon
Only the entrance is kept, and the white part is hidden. How to do it?
AnchorNode anchorNode = new AnchorNode(); Vector3 point = new Vector3(0, 0, -2); anchorNode.setWorldPosition(point); anchorNode.setParent(arFragment.getArSceneView().getScene()); TransformableNode andy = new TransformableNode(transformationSystem); andy.setParent(anchorNode); andy.setRenderable(this.model4).animate(true).start(); andy.setWorldScale(new Vector3(5f, 5f, 5f)); andy.setLocalPosition(new Vector3(0f, 2f, -7f)); andy.setLocalRotation(Quaternion.axisAngle(new...
Is it correct to write the rendering priority like this?