Alex L
Alex L
Hi, @eandropov. The `LunarConsolePlugin.LunarConsole.Show()` and `LunarConsolePlugin.LunarConsole.Hide()` calls would do nothing in the editor mode: no events are generated. Why do you need to subscribe to these events in the first...
@geekrelief, unfortunately, it didn't end up as a quick fix. I have to think about better variables handling. Stay tuned...
Hey @BGames31, I'm not sure what you mean by "Not related to the `LUNAR_CONSOLE_EXPORT_IOS_FILES` solution." Would you be able to clarify?
Thanks for clarifying. Can you check if: - `LunarConsole` folder exists in your iOS build output folder - `Libraries/Lunar Console` folder group exists in Xcode
Hey @zudl, Would you be able to attach the sample project where you reproduced the issue?
Hey @nikescar1, Sorry for the issue. I need more time for the fix but as a quick workaround - try disabling swipe gesture in LunarConsole settings and open the console...
Hey, @novavision, Thanks! I was planning for that but the feature development is very slow right now. I'll keep you posted!
Yes, it's in a roadmap: stay tuned and make sure to rate the plugin on the asset store is you find it useful
Here's the first [step](https://github.com/SpaceMadness/lunar-unity-console/wiki/Actions-and-Variables). Available starting v0.8.0.
Hey @novavision, Can you also provide the names of the assets for the reference?