Webber Takken

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Having a look at it again; it doesn't seem like a very popular tool. Last commits were in March 2019, the readme is bloated and it only has a few...

My two goto tools for coverage reporting are Coveralls and CodeCov. There are also C# solutions for [Coveralls](https://github.com/coveralls-net/coveralls.net/wiki/CI-Integrations) and [CodeCov](https://github.com/codecov/codecov-action) also with an ([example](https://github.com/codecov/example-csharp)). Unfortunately both seem to use [OpenCover](https://github.com/OpenCover/opencover)...

That looks nicer indeed! What stops you from installing it as a nuget package in the docker image? What are the things you have considered?

This also looks to be interesting / promising: https://docs.unity3d.com/Packages/[email protected]/manual/UsingCodeCoverage.html#enable-code-coverage

@Macoron What did you end up using as your solution?

Unity has updated their `codecoverage` package to [0.3](https://docs.unity3d.com/Packages/[email protected]/manual/UsingCodeCoverage.html). See also an example implementation of it at [gableroux/unity3d-gitlab-ci-example#42](https://gitlab.com/gableroux/unity3d-gitlab-ci-example/-/merge_requests/42).

I no longer think we should implement Extent or use it as the recommended option (even though it looks nice at first sight). Instead we should incorporate the official coverage...

I don't think you're missing much. It's always a bit hard to find the right documentation for Unity related topics. That said, it's at version 0.3 last time I checked,...

Recommended workaround: add tests to your project. We're happy to take PRs that fix the chmod task, so that it only runs if the folder exists.

Sure. I wanted to contribute to the project but it's unclear which version of Node and Yarn to use. And it also ended up not working for the version I...