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Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies
Htex
This repository provides source code and a demo for the paper "Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies"
Contents
Htex.glslis a GLSL library that implements the seamless texture fetch algorithm described in our paper- The
apps/directory contains the source code for our Htex viewerhtxviewer, as well as some utilities:ptx2htxconverts a Ptex file to Htexthat convert from Ptex to Htex (ptx2htx) and from UV mapped meshes to Htex (uv2htx)uv2htxconverts a UV mapped mesh to Htexaobakerbakes the ambient occlusion of an input mesh to a Htex file. To build this utility you must toggle the CMake optionBUILD_AO_BAKER.
You can find the C++ library that we use to read and write Htex files in this repository