wbbtcool
wbbtcool
This bug will still on 3.17.1. I use schedule function delay play sound. Temporarily circumvented this problem. ``` node->scheduleOnce([=](float time){ AudioEngine::play2d(filePath); }, 0.01, "play_sound"); ```
......I found. `for (const auto event : _events)` modify: ``` for (unsigned int i = 0; i < _events.size(); i++) { EventObject* event = _events[i]; ...... } ```
[RichTextTest.zip](https://github.com/cocos/cocos-engine/files/13668013/RichTextTest.zip) this is test project。