Eric Warmenhoven
Eric Warmenhoven
Actually sorry it gets weirder than that, because each axis is +/- but the triggers are only +. Also the accelerometer includes gravity. I think there was a way that...
I've fixed all of the known major bugs. There is still missing functionality relative to the standalone, and I'm going to keep working on the core regardless of when it's...
Hm, I'm not able to reproduce the shader issue. I assume you're not seeing the same thing on the standalone? For the pause issue, I wonder if it's hitting a...
@Algiuxs hm, weird, I can reproduce something similar but not quite the same on my iPhone, but not on my Mac. I've added it to my list above. @f4mrfaux The...
Ok, I'm pretty sure I fixed the vulkan synchronization issues pretty well, so I think it's in good shape now.
Hm, I can't reproduce that on my iPhone. Is it pretty consistent?
@cathoderaydude There's a slightly different but related bug that I think is worth fixing. The exact steps as best I can tell: * Set "Filter by current core" =
I believe this may be a similar issue to what I'm seeing with RetroArch on tvOS starting with 370e7c14e770ddca71bc99eb34921aa937c76334. When it fails, these are the errors: ``` Execution of the...
Setting `MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS` back to 0 works around this for me.
> Are you seeing a similar massive explosion in GPU heap memory? Actually no. I guess this is a different issue. I'm happy to file a new one if that's...