Results 2 issues of 杨超

i think IEnumerator CallWrapper() { yield return null; IEnumerator e = coroutine; while(running) { if(paused) yield return null; else { if(e != null && e.MoveNext()) { yield return e.Current; }...

currently in EffectNodes v3, because it's translated from v2, for convenience, i use a customCommand to pass uniform value, this is not efficient and comfortable to code, i should modify...