Shawn Olson
Shawn Olson
Thanks for the info. Right now the use case I am looking for is to be able to replace some of the C++/C# tools in WW that read/write the game...
Thanks for your suggestion. We will discuss it internally.
Thank you for reporting this. The team will discuss.
Thanks for sharing. We are currently doing work for planning on proper support for units and axis in our exporter/importer/stage.
Thank you for your input. This is on our roadmap and we intend to work on it for both Maya and Max.
I wanted to give an update that we are currently working on blendshape import.
Can you provide us some more info? - What version of Maya? - What version of Maya USD? - Exact steps for recreating a scene and the problem?
> Hi @neilh-adsk @wallworm, let me know if you have any chance to take a look, cheers! Our team is going to be talking about this early next week.
Thanks for reporting this. We will look into it.
Thank you for reporting.