Rosie Wang
Results
2
issues of
Rosie Wang
Hi everyone, Only single channel and RGB texture formats are currently supported in `GpuShaderCreator::TextureType.` However, it appears that Apple does not support simple RGB format textures in Metal. Please refer...
Feature Request
Hi OCIO team, As per the discussion in #1956, I added RGBA texture format in GpuShaderCreator and made GpuShaderCreator store LUTs in RGBA when the shader language is in metal....