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Load Source games maps as combined meshes correctly positioned relative to each other
Later Valve games like Episode One have larger part of maps made out of models rather than bsp geometry. Without models these maps look unnatural and empty.
The ability to save a high-resolution top-down image of the entire loaded world would be very cool, the output would look something like these: http://www.nextdimension.org/bmrf/Black_Mesa_Research_Facility_HL_Map.jpg http://www.unleashthedog.net/uploads/HL2_overview.jpg
https://www.moddb.com/mods/half-life-2-raising-the-bar-redux/downloads/raising-the-bar-redux-division-21-release Some of the textures will be missing because of case mismatch between material names in BSP and on filesystem. E.g. `BUILDING_TEMPLATE/BUILDING_TRAINSTATION_TRUSS_TEMPLATE001F_BETA` vs `materials/building_template/Building_Trainstation_Truss_Template001f_beta.vmt` on disk. `FilesystemCollection` needs to be...
XBE version of HL2 uses a special lumps in BSP: 51 and 52 for lightmap pages and 57 for XZIP-packed PakFile. Current progress: - [x] Lightmap pages support (need to...
This is probably because the game itself is very dark, but is there a way to make maps brighter in this program?  Here's .cfg and .bat files I used...