Vickie Ye
Vickie Ye
Hi! What N are you using? In rasterization, each pixel requires an N-d array of workspace memory. For RGB, we can fit that in register memory, and can specify this...
Hi Zubair, sorry for the late response. Currently the color rasterization represents color in float3 (CUDA vectorized type). We can make a version that accepts N-d colors up to ~32...
Awesome thank you for doing this! With the depth rasterization, I think it would make sense to pack the RGBD into a float4 array, rather than a separate float* depth...
Yeah this is a good suggestion! We need the z-depth for various Jacobians, but for the sort itself, we can also compute the ray length and use that instead --...