Vu Le
Vu Le
Part of EPIC https://github.com/EnsembleUI/ensemble/issues/1111 If Sign in is enabled, there will be some APIs that requires valid credentials from Sign in to function. If the API returns 401 Unauthorized (or...
Part of EPIC https://github.com/EnsembleUI/ensemble/issues/1111 Ensemble Runtime has to fetch Sign in configuration from Firebase before loading. This gives us the code block to verify sign in status.
Part of EPIC https://github.com/EnsembleUI/ensemble/issues/1111 Background: Today you have to put this on every screen to navigate the user to Login screen if not signed in: ``` View: onLoad: verifySignIn: onNotSignedIn:...
Part of EPIC https://github.com/EnsembleUI/ensemble/issues/1111 Need a new section on Studio specifically about Sign In. Rough points, need design: 1. Check box "Enable Social Sign In?". Show the rest only if...
Expose the options on what to do when a screen options has been updated on the server. https://docs.google.com/document/d/1FKWVT3ng7-2oAu2vBk809w7R1QvxA6o1YmdF-GLz2fU/edit#heading=h.8l8zvvtl4nqb Also look at build option to bundle. the latest definition with the...
1. Make ensemble_bracket a proper module 2. Move ensemble_chat to monorepo and mark the existing one deprecated.
The current binding `Bindings().resolve()` works with `ensemble.storage.myVar1`. However it breaks down if we have a variable inside such as `ensemble.storage['myVar'+index`] or `ensemble.storage.get('myVar'+index)`. For the above, the expression should be evaluate...
Build & Deploy requires very minor changes to work with iOS Notifications: - Add "Push Notifications" to Capabilities. Note that when add manually XCode will also add Sign In with...