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Visual Studio Code Debugger for Haxe/Flash applications

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testClass.x could not be evaluated ![263c8559](https://user-images.githubusercontent.com/847782/62777790-2d1a7180-bab7-11e9-9df3-6ae2d8043f64.jpg) ```haxe package; import flash.display.Sprite; class Main extends Sprite { public function new() { super(); var testClass: TestClass = new TestClass(); testClass.x = 20; trace(testClass.x);...

I did everything according to the instructions and now, when I start debugging, my swf file is executed, but the debugger continues to wait until I click the "Debugger" option...

Is there any way to debug a Haxe/AIR application ? would be a nice to be able to specify a AIR .app XML file instead of the SWF to launch...

enhancement

There are no globals available when you break in the debugger. For example, the static variable `FlxG.width` has no value and is not visible in the globals list.

enhancement

Testing with heaps/samples/base2D: Scenario 1: - flash debugger successfully launchs with F5 - closing the window doesn't stop debugging Scenario 2: - flash debugger successfully launchs with F5 - Shift-F5...

bug

Should be fairly straightforward, at least for the hxcpp-debugger. All it needs is a `set var = value` or even `set obj.field = value` command.

enhancement

1. Create a class named `System` in a OpenFL/HaxeFlixel project 2. Write some code which uses `System` in another class (maybe `Main`) 3. Set a breakpoint there (`Main` in this...

bug

@nulld We can probably make use of this new API once it's released? - https://github.com/Microsoft/vscode/issues/16860 - https://github.com/Microsoft/vscode-debugadapter-node/issues/97

enhancement

Bumps [minimist](https://github.com/minimistjs/minimist) and [mkdirp](https://github.com/isaacs/node-mkdirp). These dependencies needed to be updated together. Updates `minimist` from 0.0.8 to 1.2.8 Changelog Sourced from minimist's changelog. v1.2.8 - 2023-02-09 Merged [Fix] Fix long option...

dependencies