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Files and Info on using OSC to communicate with VRChat
Allowing driving local animator parameters would allow for more complex behavior not limited by 128 bits. It wouldn't sync over the network but there are plenty of cool use cases...
*What's the idea?** Some avatars rely on certain states being set to function. The ability to block OSC from affecting parameters in the avatar itself, outside of local config would...
### Discussed in https://github.com/vrchat-community/osc/discussions/10 Originally posted by **EIA485** February 16, 2022 would love to have a string input sets the user's current avatar based on an avatar id. maybe` /input/SetAvatar`
**Describe the bug** Using OSC, you can push the value of a float past 1.0 or below -1.0, the defined limit normally allowed by VRChat float parameters. After swapping off...
So this would be really helpful to get realtime movement since the playablelayers are limited to how quickly they can update a second Not sure if there is any other...
Being able to natively input keyboard data to VRC would be a big help, especially copy/paste. At the moment, the only way to copy/paste is by using an external keyboard...
*What's the idea?** Provide an OSC output for current instance ID. As a further extension requiring server-side changes, provide a secret token shared by everyone in the instance (rotated on...
*What's the idea?** Provide an OSC output that is invoked when a player joins or leaves an instance, with the player's display name and player ID. **Is there another way?**...
*What's the idea?** Provide a well-defined OSC endpoint that requests that VRChat reload (and/or regenerate) the avatar OSC configuration. **Is there another way?** The user could change avatars and back,...
*What's the idea?** currently when trying to change a parameter it looks vary choppy **Is there another way?** doing it my self or waiting for #9