ClientSim
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Client Simulator for World Building
There are more languages added to VRChat's Crowdin Project. I have opened a Pull Request #103 to add these languages into ClientSim. 
In an empty project with just a scene descriptor, when initializing client sim with a profiler attached with Call Stacks enabled, ClientSim will fail to load, stating: `Error: Could not...
So basically, having an extra camera only for the ClientSimMenu is, to my eyes, a bad design choice . This negatively impacts the editor performances. I've suggested a better solution...
Please provide a toggle for allowing untrusted URLs in the ClientSim settings, behaving in the same way as the real VRChat client.
Expected behaviour: UI elements (such as dropdown) should not be interactable if they are not on the valid layer for the context. Context here, means "UI, UIMenu, Reserved2 (InternalUI)" should...
It makes it very difficult to design colliders/etc. when the clientsim player can jump higher and walk up steeper slopes than the player in VRChat actually can. I'm just making...
When installing ClientSim into a VRC World Project via the Creator Companion, it is missing the 'Tests' folder, making it impossible to follow the [Instructions for Automated Testing](https://clientsim.docs.vrchat.com/systems/automated-testing/). A workaround...
In client, on desktop, TrackingData origin is supposed to return the same value as VRCPlayerAPI.GetPosition. Instead, it always returns 0,0,0 in client sim.
_sorry for my poor english..._ ## Description I set the transform (rotation Y90) to the spawn object to change the viewpoint direction. In this case, the player began to move...
 If you take a standard UI dropdown menu, if you press esc key while the dropdown menu is open, the client sim UI becomes unreachable as the...