vorkathbruh

Results 8 comments of vorkathbruh

> Pretty sure you need playtime in medical to unlock chem anyways, so this works out perfectly Yeah it pretty much extends the amount of time you need to spend...

After thinking about it, I'm gonna lower the chemistry time requirement to 3 hours. I guess the cumulative time from unlocking chemistry AND playing it for 5 hours is really...

> Holy scrap, finally. Hopefully this cuts down on the amount of agents who have never touched chem. Personally, I think it should include CMO time as well, but I...

> Ah, then it works out really well IMO. The Agent is arguably the most important member of the team, it’s fair that he needs equal time to a command...

> This will need more discussion. It's not gameplay friendly that a singular nukie role could potentially cost 10 hours (or more if you need to play medical to unlock...

Alright I'll give my full thoughts in this message I can understand why the maintainers don't want excessive role timers - the sooner that players can get eligible for playing...

i would just make em red

make it 6 tc so you buy 2 of these and an emag :trollface: