Ryan Stecker

Results 9 comments of Ryan Stecker

Is this change present in the Steamworks SDK? If not, this is implying that your use case is extending the callback classes with your own code? I don't believe that's...

So the behavior I'm seeing in steamclient regarding DestJobFailed is in `CJob::BYieldingWaitForMsg`. Here's a rough decompilation: ``` c++ bool CJob::BYieldingWaitForMsg( IMsgNetPacket **ppNetPacket ) { JobMsgInfo_t *pJobMsgInfo; // [sp+18h] [bp-10h]@5 if...

Perhaps piggyback off either Travis or Appveyor and have them build and push the documentation on commits. There's a [nuget package](https://www.nuget.org/packages/Microsoft.SourceBrowser) that would allow us to pull in the HtmlGenerator...

It turns out that static page hosting isn't enough, we have to run the search webservice as well. It's not a huge ask, but it does make updating more complex.

I went and put up the service and generated files to get a feel for what it'll be like: http://steamkit.voided.me/#SteamKit2

I think we _could_ look into replacing our callback queue management with something like a `BufferBlock`. It exposes both a `ReceiveAsync` for the new TPL pattern, and a regular `Receive`...

We have some async/await support in the form of job messages, but this is mostly a developer nicety rather than any form of IO optimization. Under the hood, we still...

Yea, the friends API is pretty awful (and even normal usage has a tendency for data races) and has been the topic of should-be-refactored multiple times. It needs a well...

You'd probably want to take a look at the `SteamUnifiedMessages` handler. That plus your re-created protos may get you the rest of the way. I would posit that you may...