Vivien

Results 9 issues of Vivien

ex: ### ### **os.reparse(path)** or/and ### **path.getfinal(path, /\*recursive = \*/true)** **What problem will this solve?** It will ensure paths are unified when source files are located into symbolic directories (at...

enhancement

missing `FORGE_RENDERER_API `on `gSelectedRendererApi` variable so that it can be exported in a .dll

`MemoryTracking.c` is not including IMemory.h, and then do not have the declaration of the `tf_*_internal*` functions. They are then seen as first declaration and definition and miss the FORGE_API macro...

in imgui_node_editor.h, `struct EditorContext` is forward declared in `ax::NodeEditor` namespace, while it is defined in `ax::NodeEditor::Detail`. It seems to be wanted as the `reinterpret_cast` tells in `CreateEditor`, but it provokes...

If, from one frame to another, we call or don't call `BeginNodeTitleBar `on a specific node (depending on a condition for my case), a glitching rect stays on the screen....

DescriptorPool leaks descriptor sets when the number of descriptor sets exceeds the `m_maxSetsPerPool` value. The reason is simple : in `FreeDescriptorSets` we override `m_currentAllocationPoolIndex` by the freed descriptor set pool...

``` auto maxTransferBlocksX = std::min(numBlocksX, static_cast(pinnedMemoryBufferSize / blockSize)); // // Y instead ? // v auto maxExtent = VkExtent2D{ maxTransferBlocksX, std::max(1U, maxTransferBlocksX) }; ``` There might be a typo, or...

When adding an obstacle (addObstacle) and the bounding box does not overlap any of the tiles, the obstacle is still kept in the available obstacle list and any future remove...

type: bug
area: DetourTileCache
needs confirmation