bevy_easings
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Bevy plugin for easings and simple animations
Any plan on adding `StandardMaterial` as an available easing target? I'm fumbling around with trying it myself, but I'm running into problems due to lack of skills. Current attempt: ```rust...
e.g. code ``` duration = Duration::default() commands.insert_one( ent, transform .ease_to( transform.clone(), bevy_easings::EaseFunction::SineInOut, bevy_easings::EasingType::Once { duration}, ) ) ```
Bevy ECS is archetypal so adding/removing components from entities changes the archetype. If bevy_easings is used for many entities, does performance suffer significantly?
All of the existing examples show easings running in perpetuity (unless paused), initiating on startup. My use case is easing once between states that transition in response to changing conditions...
This crate was added as a dependency to `bevy_panorbit_camera`, but fails compilation with the message in the title. I am using bevy 0.12.0, bevy_easings 0.12.2.
Was running into the same issue as vleue/bevy_easings#23 in my own thing. Used this for UI animations to adjust the position of something when you highlight. If you left the...
I've had this mysterious bug in my game for a while https://github.com/Trouv/willos-graveyard/issues/7 Basically, if the beginning of one of my movement animations happens during the same update as the ending...
Hey! I would like to start with BIG THANKS for creating a library that is great of use to me as a Bevy newbie. I have dynamically generated vector of...
I want to be able to ease the UI while my game is paused....