SSVOpenHexagon
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C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-...
I've been brainstorming on how to do this for the past few hours. And I'm raising this as an issue so that I can remind myself to do it when...
Considering that it wasn't long on the Steam Release before somebody made something in the workshop that immediately gives you all the achievements, the ideal solution would be to have...
I think a nice addition that we can have to styles is the ability to override elements that usually would refer to the "main" color with new color attributes. Here's...
For example setting background panel colors individually by index through lua and etc.
Added a second 3D mode that more convincingly gives the illusion of a 3D environment. To use it the level .json must set the key "3DMode" to true, and the...
I've already lined out a basic attribute for the render order in an upcoming PR but seeing how this is turning out more complicated than I am expecting, I've decided...
## Here's a new and much better in use pack's resource handling and how code loads it: **How OH should handle loading and the use of recourses in Lua:** >...
I've been doing a bit of work and I managed to create an Arch User Repository package for Open Hexagon: [open-hexagon-git](https://aur.archlinux.org/packages/open-hexagon-git/). The end goal here is to allow Linux users...
Noticed this issue when porting all the Exschwasion Levels. This happens on Intensify if you play it for the first time. However, if you play another level (or a few...