Victor Nieto

Results 12 issues of Victor Nieto

I've made some testing to see if is possible to render the scene with resolutions below 320x200, with corrected aspect ratio. The main idea is to reduce the number of...

The BGM jumps to the next song after few seconds, seems to be a not implemented function in ffmpeg (channel unit expansion). Edit: i'm using PPSSPP v0.9.9-34-gb7ac539 ![2014-07-31 22_56_17-ppsspp debug...

Atrac3+

While testing VESA modes on FastDoom I've discovered that DPMI function 0800h crashes if you try to map more than 8Mb. This issue also happens on other games, and it's...

| Card/exec | FDOOMVBD | FDOOMVBR | FDM240D | FDM240R | FDM384D | FDM384R | FDM400D | FDM400R | FDM480D | FDM480R | FDM600D | FDM600R | FDM768D | FDM768R...

help wanted
graphics

Some newer CPUs prefer rendering functions that fit in the L1 cache rather than fully unrolled ones. I think this will optimize performance in 640x400 and higher resolution modes on...

enhancement

![fdm768r_000](https://github.com/viti95/FastDoom/assets/8323882/a4e216b7-9740-47b6-b0ce-20abc881920f) ![fdm768d_000](https://github.com/viti95/FastDoom/assets/8323882/8172f265-d881-4df1-9d75-1af4b1466d6c)

bug
graphics

Multiple sound cards are not working correctly - [x] Sound Blaster Vibra16XV (fixed, works with IRQ 2 and DMA 1) - [x] Gravis Ultrasound (fixed, memory allocation problem solved) -...

bug
help wanted
sound

The Apogee Sound System uses software mixing instead of hardware mixing, which is slower but provides more functionality. Add the option to use hardware mixing. > 7/24/95 > >- Changed...

enhancement
help wanted
sound

- [ ] VBE2: Matrox Millenium II PCI (4Mb, UniVBE 5.3). Very distorted image. - [x] Text mode 80x50: Cyrix MediaGX. Screen flickering. - [x] Text mode 80x25: IBM Color...

bug

This library is used for Gravis Ultrasound support, but there is no documentation about it and it isn't included in the Gravis Ultrasound SDK 2.10 or 2.22. Gravis Ultrasound support...

help wanted
sound
research