Static Variable
Static Variable
I think ammo clips should only be used for display/shopping purposes. Once the player purchase a clip, it will automatically go to the default ammo container. The players can only...
I think grenades should be added as well. Explosive damage should not impact players/vehicles that do not have PK enabled. Also smoke/gas grenades/flashbang grenades could actually be pretty awesome addition.
Could the grenades be codes with same restriction as AOE spells? Players being able to only throw grenades in the same room as the target, with some time delay (to...
There is already some distance rules that exist for combat, such as melee characters spending rounds to try and reach their target. If the target is not at close range,...
I recommend that we have some way to implement static properties for objects that have the same vnum, rather than individual mobile properties. we could add static properties like: mob.static.type...
shooting bots would then result in them leacking mechanical fluid and sparks.
This is the implementation in Hellmoo that handles this thing pretty well: We could remove the blood property from the room, etc. And instead create another type of ITEM called...
What is the purpose of the whole bonding mechanic? Is this to avoid people searching for proper clips for their guns? Should we just replace the whole bonding mechanic by...
I liked the magazine system, maybe we can "cheat a bit" by making universal magazine but only limited to a weapon type. I.e. rifle magazine, that fits all rifle. A...
That works. I think at some point the stance should be integrate with combat messages as well. Depending on the stance, the attack initiation should produce a different message. I.e....